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AI Insights · Timothy · July 2024

Top 5 Snake Games on iOS in Central America Q2 2024

Discover the performance trends of the top 5 Snake Games on iOS in Central America during Q2 2024, including weekly downloads, revenue, and active users.

Top 5 Snake Games on iOS in Central America Q2 2024

In the second quarter of 2024, the top 5 Snake Games on iOS in Central America showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their metrics:

SSSnaker from HABBY saw fluctuating weekly revenue, peaking at about $840 in early April and ending the quarter around $815. Weekly downloads started at 207 in the first week of April, dipped mid-quarter, and then increased to 410 by mid-June. The game's weekly active users remained relatively stable, starting at 4.4K in early April, peaking at 5.1K in mid-June, and closing the quarter at 4.5K.

Snake.io - Fun Online Snake by Kooapps maintained a steady revenue stream, starting at $123 and peaking at $183 in early June. Weekly downloads were robust, beginning at 10.9K in early April, with minor fluctuations, and ending at 9.8K in late June. The game's weekly active users remained strong, starting at 67.6K and slightly increasing to 64.6K by the end of June.

Snake Clash! from Supercent, Inc. experienced moderate revenue variations, starting at $123 and peaking at $185 in late May. Weekly downloads showed a slight decline from 4.4K in early April to 3.6K by the end of June. Weekly active users saw a gradual increase, beginning at 11.6K in early April and reaching 14.3K by the end of June.

Snake Rivals - io Snakes Games by Supersolid Ltd had a fluctuating revenue trend, starting at $109 and peaking at $171 in early June, before declining to $57 by the end of the quarter. Weekly downloads were inconsistent, with a peak of 389 in mid-May and ending at 90 in late June. The game's weekly active users showed a similar trend, peaking at 904 in mid-May and declining to 389 by the end of June.

Little Big Snake by LittleBigSnake, Inc. had modest revenue, starting at $84 and peaking at $135 in early May, before ending the quarter at $40. However, the game struggled with downloads throughout the quarter, with only minor increases. Weekly active users data wasn't available for analysis.

These insights are based on Sensor Tower's data, where more detailed analytics can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024